#pragma once
#include "Object.h"
#include "MoveObject.h"
class Box;
class Grenade : public Object, public MoveObject
{
	bool _isAlive;
	bool _isMoving;
	float _timeToLive;	
	float _v;
public:
	Grenade();
	~Grenade(void);	
	void init();
	void process(ObjectType oType, D3DXVECTOR2 pos, float v);
	void update();
	void render();
	bool isAlive();
};

